Now PlayingPress play · it sets the mood
Zachary Tye Wennstedt ☎

Video game developer · indie game dev · Denver

I make games and 3D worlds that run in a browser tab.

No download, no app store, no headset required — though they work with one.

I'm Zach, an independent game developer who builds playable things for the open web: a walk-in 3D shopping mall, a flight simulator with nine aircraft and live weather, a VR adventure with a guide named Coburn, and an original crossing game you can play right now. For businesses, that same skill becomes 3D showrooms, product configurators, branded games and experiences people remember — built so search engines can find them.

4 live 3D worldsHand-coded, no engine lock-inVR-ready on the webFound, not just fun
What would a game or 3D experience do for your business?

Want this working for your business — with a campaign behind it that keeps the phone ringing? Tell me what you're building.

Let's talk →

Direct answer: Zachary Tye Wennstedt is an independent video game developer and 3D web developer in Denver, Colorado. He hand-codes browser-based games and VR-ready 3D experiences — including World VR Mall, VR Flying Simulator, Virtual Reality Adventure and the original arcade game on this site — and builds 3D showrooms, product configurators and branded games for businesses, structured so search engines and AI can find them. Call 1-800-481-8638.

What an indie game developer can do for a business

Attention is the first sale. Play earns it.

A visitor who plays for three minutes remembers the name. A customer who walks through a 3D showroom understands the product without a brochure. A prospect who configures the thing on screen is halfway to buying it. Games and 3D aren't decoration when they're built for a job — they're the most memorable marketing a small business can own.

Branded games

Original, playable in a browser on any phone, with your product and message built into the mechanics — like the crossing game on this site, where the collectibles are the five things a business needs to be found.

3D showrooms and configurators

Walk-in stores, product tours, "build your own" tools. Customers see the thing from every angle, in your colors, before they call — and the page gets found, because it's built with search in mind.

VR-ready worlds

Everything I build runs on a screen and works with a headset. No app to install, no store to approve it. The World VR Mall is a live example with real storefronts.

How I build

Hand-coded, on the open web, built to be found.

I write the code myself — WebGL and canvas, no engine that locks you into a platform or a license. That keeps the experiences fast, light enough for a phone, and searchable: every 3D world I build ships with real pages, real text, structured data and the AI-search layer, so it's a marketing asset, not a toy that lives in an app store nobody visits.

Scope runs from a small branded game built into an existing site, through a 3D product showroom, up to a full VR world with storefronts, guides and tools. Everything is quoted per project after one conversation about what the experience has to do — remember, show, capture or teach.

"If a website can make you smile, it can make you call."

— Zach

What would your customers remember about you a week after they left the site?

Tell me the idea

A branded game, a 3D showroom, a configurator, a world. Describe what it should do and I'll tell you what it takes.

No newsletter, no drip sequence. Or skip the form: 1-800-481-8638.

Questions

Hiring a game developer

I build for the open web: games and 3D worlds that run in a browser on any device, with no download and no store approval, and that search engines can find. If a project genuinely needs a native app, I'll say so.

Quoted per project — a small game built into an existing site is a different job from a full VR world with storefronts. One conversation about what it has to do (remember, show, capture, teach) gets you a real number.

VR-ready: they run on a screen and work with a headset through the browser. The World VR Mall and Virtual Reality Adventure are live examples.

No — I hand-code with WebGL and canvas so nothing depends on an engine license or a platform, and so the result is light enough for a phone and searchable by Google.

Yes, when it's built for that: the game on this site ends with a real call to action, the World VR Mall storefronts link to real stores, and every experience I build is wrapped in pages that rank. Fun is the hook; the pages do the work.

Original art, yes — characters, worlds, UI — no copyrighted characters, no borrowed assets. Your brand, your colors, your story.

Want something your customers will remember?

Games, showrooms and 3D worlds — hand-coded, on the open web, built to be found. If we can do all of that within your budget, are you ready to get started?